AI Insights · Timothy · September 2021
Top 5 Tycoon Games Performance in UAE for Q3 2021
Discover the performance trends of the top 5 tycoon games in the United Arab Emirates during Q3 2021, including weekly downloads, revenue, and active user data.
Performance of Top 5 Tycoon Games in UAE for Q3 2021
In the third quarter of 2021, the top 5 tycoon games in the United Arab Emirates showcased varied performance in terms of downloads, revenue, and active users. Here are the insights derived from Sensor Tower data.
Township
Township from Playrix saw a steady increase in weekly revenue, peaking at approximately $20K in the final week of August. Weekly downloads showed a fluctuation, reaching a high of around 5.3K in early August, then declining to around 3.1K by the end of September. Weekly active users remained relatively stable, averaging around 40K.
Hay Day
Supercell's Hay Day experienced notable weekly revenue fluctuations, with a peak of approximately $14K at the end of September. Downloads were relatively low, with a peak of around 2.3K in mid-August. Active users showed a stable trend, averaging around 46K throughout the quarter.
Muscle Land 3D - Hero Lifting
Muscle Land 3D - Hero Lifting from Panteon Yazilim showed a strong start in terms of downloads, reaching around 6K in late August, but saw a sharp decline to around 1.1K by the end of September. Weekly active users also declined from around 8.2K in late August to approximately 2.5K by the end of the quarter.
Airport City Manager Simulator
Airport City Manager Simulator from Game Insight showed modest weekly revenue, peaking at around $3K in late July. Downloads saw a significant spike reaching around 3.6K in late July, followed by a decline to around 1.2K by the end of September. Active users peaked at about 3.8K in early August and then stabilized around 1.5K.
Klondike Adventures: Farm Game
VIZOR APPS LTD's Klondike Adventures: Farm Game experienced a peak in weekly revenue of approximately $6.8K in late July. Downloads fluctuated, reaching a high of around 1.8K in mid-July, and saw a sharp decline to approximately 278 by the end of September. Weekly active users showed a gradual decline from around 3.5K in early July to about 2.3K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.